HP/SP Limits Unleashed
Lethe updated HP/SP so that the monsters (and you) can have all the Hit Points and Spell Points!
Patch notes, event announcements, and tales from the road.
Lethe updated HP/SP so that the monsters (and you) can have all the Hit Points and Spell Points!
Shinnasuka added a few extra rooms in the Cathedral for adventurous souls to wander through.
Packrat updated berserk to scale better with unlimited levels and training.
Lethe decided it would be a fun idea to add a cemetery to Alesia and of course to have a wandering Necromancer — Zazzle — to summon Zombies.
Lethe reopened Chunks' shattered wasteland area and made the monsters all variable. Lethe also made all the monsters in Traispek and Las Fort variable.
Packrat created a new command 'study' which allows players to see the different skill modifiers on items and buffs (classic). This has been extremely useful.
Lethe made all the creatures in Madam Foo and the Lizard Man Stronghold variable.
Lethe updated Rochel to be a varmon. Oh what fun Lethe is having!
Lethe updated Freddeaus on Classic to summon ghosts of players. Very helpful for those stuck without a powerful Priest or Necromancer Res.
Lethe updated the Kibo area monsters to be varmons... KIBO KABO! She also updated Angus monsters to be variable monsters!
Lethe updated Messiah's Secor house, the small island and pyramid, King Ludavicio's castle, the Incei, and the Carpal Tunnels to all be variable monsters.
Lethe installed an updated donations booth that allows players to obtain decent EXP when donating items to their class god. Hopefully this helps keep OD a little cleaner.